Once you secure a route to the getaway vehicle, you’ll need to decide exactly how much loot to pile into the back before you exit. Carry one bag and you’re fine, carry two or more, though, and you’ll be limited to your sidearm. In Crime Boss, carrying loot incurs an opportunity cost. ![]() This tension gives Urban Legends some serious appeal. Each wave of enemies gets tougher and tougher as you frantically rush to complete the objective. However, once you go loud, you’ll gradually draw more and more unwanted attention from the police. Though there’s a variation on the formula, most of Urban Legends’ missions involve shooting up a location and stealing as much as possible. ![]() Urban Legends mode is brimming with difficult decision points which keep players guessing. The head-scratchers don’t stop there, either. Before you even start your mission, Crime Boss has forced you to make satisfyingly difficult choices.īefore you even start your mission, Crime Boss has forced you to make satisfyingly difficult choices ![]() ![]() Do you choose a handful of rocks to help distract guards during stealth sections, or do you pick a single, deadly frag grenade? On top of that, each character has their own set of traits, giving them distinctive and interesting arrays of strengths and weaknesses. You only have room for one special item, not to mention a limited number of uses of said item. However, as soon as you hit the loadout screen, you’re asked to make a choice. On the surface, Crime Boss’s co-op mode looks like standard fare: pick a character, pick a mission and go.
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